AI Insights · Timothy · October 2022
Top 5 Virtual Pet Apps on iOS in Australia for Q3 2022
An overview of the performance of the top 5 virtual pet apps on iOS in Australia during Q3 2022, including trends in downloads, revenue, and active users.
The third quarter of 2022 saw varied performances among the top 5 virtual pet applications on the iOS platform in Australia. Here’s a detailed look at their weekly downloads, revenue, and active user trends based on data from Sensor Tower.
My Talking Tom 2
Outfit7 Limited's My Talking Tom 2 experienced a steady performance throughout the quarter. Weekly revenue fluctuated, peaking at around $836 in mid-July and ending the quarter at approximately $400. Downloads saw a significant rise in early August with a peak of 2.6K, but gradually declined to about 1.8K by the end of September. Active users hovered around the 83K mark, with slight dips and peaks throughout the quarter.
My Talking Tom
My Talking Tom from Outfit7 Limited showed a stable download rate, starting the quarter with 2K and closing with nearly 1.9K weekly downloads. Revenue remained relatively low, with minor peaks reaching up to $330 in early July. The app maintained a consistent active user base, fluctuating between 27K and 34K.
Applaydu family games
FERRERO TRADING LUX S.A.'s Applaydu family games saw steady weekly downloads, starting at 1.9K and peaking at 2.3K in late September. Active users showed a gradual increase from 6.8K to 7.8K by the end of the quarter. Notably, the app did not generate any revenue during this period.
My Talking Angela 2
Also from Outfit7 Limited, My Talking Angela 2 had a notable peak in weekly revenue at $732 in mid-July, ending the quarter at $438. Weekly downloads saw a high of 3.4K at the start of the quarter but dropped to around 1.3K by the end. Active user numbers remained relatively stable, averaging around 14K to 17K throughout the quarter.
Dog Life Simulator !
BoomBit, Inc.'s Dog Life Simulator ! had the lowest revenue among the top 5, with minor peaks of up to $65 in late June and $30 in late September. Downloads started at 2.8K in June, dropped to a low of 988 in mid-September, and ended the quarter with 1.8K. Active users showed some fluctuation, starting at 6.1K and ending at 5.3K.
These insights provide a snapshot of the virtual pet apps market in Australia for Q3 2022. For more detailed insights and data, visit Sensor Tower.